Adobe has made lots of different programs for digital artwork, film, and more. Adobe Premiere, Adobe After Effects and Adobe Animate are the programs for film editing, animation, and motion graphics I've worked with so far. After Effects is the most straight forward program to create MP4 animations, while working in Animate is easiest to make animated gifs. Premiere can make animations, but it's a lot easier to use it to edit and compile videos. However, I don't have very much experience in Adobe Premiere. I do have a fair amount of experience in both After Effects and Animate. They have more tools than Premiere, and therefore a wider range of things you can do in the program. Animate is different than its motion-based brethren in that its working space is similar to Adobe Illustrator. It consists of an artboard with options to draw objects and add pictures. Premiere and After Effects have a layers panel, a space to work out timing, a list of files in the program, a toolbar, and a space for the current product to be displayed. I prefer Animate's model because I'm much more comfortable with a working area like Adobe Illustrator. On the other hand, I'm probably going to shift perspectives with the experience I will gain the remainder of this year in video editing using Premiere. The lack of being able to make many transformations and a small toolbar makes me frown, but I don't hate Adobe for everything. Adobe was brilliant in the idea to have similar working areas across programs, making it much easier and more enjoyable to switch between programs while still getting the same content.
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Fortnite isn't your average game. It's undoubtedly the most popular video game on the planet right now, and it has been for probably more than a year. Every day, more and more people play the game. The game is designed to pull you in, with rotating challenges to unlock exclusive cosmetics, adding new guns, and changing the map every few months. Some people are unhappy with Fortnite because they believe it has changed too much. Lots of players who have been playing since the beginning see changes in the in-game map, available weapons, and more as negative and view the early game as the best version of it. They remember the game as one thing and know that with each update it becomes more distant from their dream Fortnite. Nevertheless, many of them keep playing it. I'll admit that early Fortnite is better than the current state of the game, but I keep playing it too. When somebody kills you while you are in the middle of doing a challenge, it's infuriating, but I keep playing. Many people get extremely mad after being killed by a poor player, yet they keep playing. Also, people get angry over Fortnite because their game lags and freezes, leaving them to be killed, yet they keep playing. Millions of other people still play it even though they've been mad. Most players, including me, will come back for more. Every successful video game has been addictive. How do you make a popular game without it being so addictive? You can't. Fortnite will never lose every player because it steals your interest, your time, and your life.
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Animation is a super popular form of film, game, and art. It's ubiquitous in the modern world because lots of people love it. I also really like animation. Most animations use exaggeration to make them seem more relaxed and less realistic. Sometimes, however, especially in newer video games, graphics are animated but are extremely life like. However, many of these games are meant to look exactly like real life. In Madden 19, a well known football video game released in 2018, football players and coaches look almost as if they were actors in a movie instead of animated characters in a game. Nevertheless, your average animated short film or clip would look ridiculous. Imagine a hyperrealistic Simpsons episode. Imagine how creepy that would be! I strongly dislike anime, but it's not the only kind of animation. There are many different types and genres of including everything from documentaries to comedy shows on television. Animation also lets young children learn and stay interested in a movie, educational video for school, or something completely different. Animation is fun, for kids and adults alike. Also, it allows the audience, however old, to enjoy a film or game without taking it to seriously. Many animated movies like Toy Story and Finding Nemo carry a deep underlying message that is masked with a lighthearted tone so younger audiences can enjoy it. Without animation, today's film industry would be incredibly less successful and society would miss out on all the great animated films of the past eighty years. Entire childhoods would be torn apart and countless hours spent watching cartoons and playing video games would be spent watching reality television shows and playing board games. I am so glad that animation exists and I believe that I couldn't live my life without it.
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Video games use a plethora of different techniques to make them addictive and constantly interesting. One part of game design, however, is for when nobody is not actively playing the game. Idle animations are the animations that play while the user is not actually doing anything in game. These are made and put into the game to enhance the interest of players and add atmosphere to the game environment and the characters. There are many unique idle animations, such as characters taking a nap or eating breakfast with no user interaction at all. To professional game developers, idle animations mean extra effort was put in the game to make it real and something meaningful to remember. Countless numbers of games include idle animations, including the super popular game Fortnite. Recently, Fortnite added an idle animation of your character inspecting his or her gun if you stayed still long enough. It was a clever addition to the game, but it's far from the best idle animation. My favorite is probably one from Rayman 2: The Great Escape. In the animation, the main character, Rayman, stands still for a second and then rips his torso out of his body to dribble it like a basketball. After a few seconds of dribbling, he puts it back where it belongs, inside his chest. I like it so much because it's not too complicated and fancy. I think that an idle animation with too much stuff going on would be really distracting and not be fulfilling its purpose. On the other hand, some level of absurdity is needed to keep it interesting. It wouldn't be much fun without going beyond some boundaries. In conclusion, idle animations keep games interesting and add a special touch to the game. I adore them and hope they live on to the future of gaming.
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Couture, Joel. “What Makes a Great Idle Animation? Devs Share Their Favorites.” Gamasutra: The Art & Business of Making Games, gamasutra.com/view/news/318163/What_makes_a_great_idle_animation_Devs_share_their_favorites.php https://cdn.mos.cms.futurecdn.net/1025f63355780ce26ff925e9ab4a31f3-650-80.gif |
AuthorHI! I'm a 12th grader and on this page, I will blog about me and what I'm going through, both in Game Design class and in life. There are a mix of required blog posts and personal reflections, which you can sort, among other things, below the disclaimer and archives. DISCLAIMER
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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