I closed out 2020 with a terrible tradition. I watched what I consider to be one of the worst holiday films ever. No, it's not some cheesy, low-budget Christmas B-list movie. It's actually a New Year's Movie - Rudolph's Shiny New Year. Perhaps Rankin and Bass thought they'd be able to get a little quick cash and then have everyone forget about it. But, like the Star Wars Holiday Special, no movie is ever lost to history. Somehow, the 1976 train wreck of a film has a rating above a 5 according to IMBD, but it's much worse.
Rudolph's Shiny New Year revolves around the baby new year running away. As if that sentence made any sense, Father Time, the old year, sends Rudolph the Red-Nosed Reindeer with General Ticker - a toy soldier with a clock in his chest - to rescue the baby new year from the Archipelago of Last Years, which is a group of islands, one for every year in history. Chock-full of historical inaccuracies and featuring an especially cringe-worthy plot, this disastrously written movie is truly horrible. It's made using the stereotypical 1970s claymation found in the traditional Rankin Bass Christmas films, and has the same issues with showing emotion in characters. Combined with a greivous lack of good writing and some bad voice acting, I can confidently say that they created a juggernaut of disgust. You can easily find Rudolph's Shiny New Year on YouTube if you wish to lose your sanity. Quoting the film, you might want to go 'due north of the North Pole' to better enjoy your watching experience. May 2021 be a very non-shiny year with no movies as bad as this one ever produced again. Summary
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My group worked very hard on our video editing project this week. Max directed and videotaped the scenes, while Quinn made graphics for our facts. Without either of them, our project would be a disaster, but I also contributed a lot. Our progress was slow at first, though: we couldn’t decide on a good topic. We were going to do a project on arming teachers, but my teammates had conflicting viewpoints. After brainstorming for a while, I suggested we could do a project on vaping because we all have friends who do it. It’s an epidemic in American schools and we felt like an anti-vape PSA was a great idea for this assignment. I wrote the script almost single handedly, with Quinn and Max adding minute editing tips. During videotaping, Quinn and I followed Max’s directions and last-minute changes to the script to pave the path to success. While Max was editing videos, I offered suggestions to him while he thought of ingenious ways to shorten our project into the required length. Prior to Quinn making our group’s graphics, I did the research to find the devastating facts behind vaping. We made sure the full video was cohesive and made sense before Max submitted it for grading, and we reviewed each other’s respective blog posts. We were all leaders in this assignment; when someone was struggling the others helped him out. In conclusion, I am grateful I had hardworking, committed group members, Max and Quinn, as well as my work ethic for this project.
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Watch our video here: https://www.youtube.com/watch?v=YXH6hl2rNW4&feature=youtu.be Adobe has made lots of different programs for digital artwork, film, and more. Adobe Premiere, Adobe After Effects and Adobe Animate are the programs for film editing, animation, and motion graphics I've worked with so far. After Effects is the most straight forward program to create MP4 animations, while working in Animate is easiest to make animated gifs. Premiere can make animations, but it's a lot easier to use it to edit and compile videos. However, I don't have very much experience in Adobe Premiere. I do have a fair amount of experience in both After Effects and Animate. They have more tools than Premiere, and therefore a wider range of things you can do in the program. Animate is different than its motion-based brethren in that its working space is similar to Adobe Illustrator. It consists of an artboard with options to draw objects and add pictures. Premiere and After Effects have a layers panel, a space to work out timing, a list of files in the program, a toolbar, and a space for the current product to be displayed. I prefer Animate's model because I'm much more comfortable with a working area like Adobe Illustrator. On the other hand, I'm probably going to shift perspectives with the experience I will gain the remainder of this year in video editing using Premiere. The lack of being able to make many transformations and a small toolbar makes me frown, but I don't hate Adobe for everything. Adobe was brilliant in the idea to have similar working areas across programs, making it much easier and more enjoyable to switch between programs while still getting the same content.
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AuthorHI! I'm a 12th grader and on this page, I will blog about me and what I'm going through, both in Game Design class and in life. There are a mix of required blog posts and personal reflections, which you can sort, among other things, below the disclaimer and archives. DISCLAIMER
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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