Although 3D modeling isn't a main focus of this year's Game Art and Design class, I've been doing a fair amount of it lately. From being bored to having summer assignments, messing around in Maya has taught me some things about 3D modeling.
Adding materials to objects to texture them is a lot easier to do in Maya than in 3DS Max. Also, Maya has an immediate option of what type of shading method you want to use, while 3DS Max is not as intuitive and simple to add a shader. These options include Lambert and Blinn as well as many others, but for today I'm only going to focus on the two I specifically listed. Lambert. Lambert, Lambert, Lambert. It's fun to say and makes you hooray! I really like the versatility of this shader, as it isn't too reflective, is pretty customizable, and can be applied successfully to lots of different objects. I use Lambert a whole lot and I take advantage of the straightforwardness of the interface that Maya provides to make my textures the best it can be. Now let's talk about Blinn. It's kinda fun to say, but it's really just okay. Blinn is a pretty reflective shading choice and is useful for creating things like polished metal, but is nowhere near as versatile as its cousin Lambert. Blinn is extremely customizable, but it just isn't as good as Lambert. So there you have it. Lambert is a great choice for most objects, but Blinn isn't completely irrelevant. Hopefully, I'll get to learn and love Blinn a little more as I get more experience, but for right now, it's not my favorite shader. Summary
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Games seem to be the pinnacle of modern technology these days. All the talk is around the next Minecraft update, new strategies for Among Us, new characters in Fortnite, and new sports games. If it wasn't for politics and COVID, games would be anything anyone talks about. But why? Why are games so popular?
The first ever game was probably wrestling. It makes sense, really: lots of animals wrestle, whether it's competing for mates or just for fun. Obviously, free time comes with ways to pass the time. But what about board games? Senet is considered the first ever board game. Unlike wrestling, there is chance as well as skill. Senet also had religious importance, but there isn't much known about it or its rules. Nowadays, wrestling isn't the most popular game and most people haven't even heard of Senet. However, chance, competition, and physical and mental skill still exist in today's games. It's fun to beat someone and brag about it. But games aren't just about winning. Stress can be addictive and exciting, convincing the player to return. On the other hand, too much stress is bad. The flow state of a mix of boredom and anxiety keeps players attentive and likely to return. Updates also keep games fresh and avoid boredom. Games, like books, help you see into another world. Wouldn't it be cool if you could live on a spaceship, build floating houses, and be a millionaire football player? Yet another enticing element of most games is social interaction. As we're all learning in quarantine, even introverts sometimes need to talk to people. There are notable exceptions in games such as Solitaire, but many games include some way of social interaction. Lastly, good games provide a sense of accomplishment. From beating a dragon to winning the World Cup, many games leave you feeling satisfied. Summary
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AuthorHI! I'm a 12th grader and on this page, I will blog about me and what I'm going through, both in Game Design class and in life. There are a mix of required blog posts and personal reflections, which you can sort, among other things, below the disclaimer and archives. DISCLAIMER
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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