This year has been like a lightning bolt: Fast, unpredictable, fascinating, scary, and undoubtedly followed by more like it. At first, I was scared of high school, especially Durham School of the Arts. I heard some bad things about it. DSA has a reputation for being chock-full of weird kids, from wearing tails to dying hair rainbow colors. I thought most kids would be like that, but I was wrong. Most kids here are normal kids, and the ones that are weird aren't actually crazy. Another thing I was scared of was the workload at DSA. I was told that there would be a lot of homework, and, coming from a middle school with only 15 to 30 minutes a night, I was thoroughly intimidated. However, soon I got into the groove of homework. There's a lot, but it's not impossible to get done. I've never pulled an all-nighter because of homework. The worst time for me this school year was the end of the 3rd quarter. Just around the corner was elusive spring break, and teachers and students were all exhausted. It was the end of a quarter, so report cards were imminent and teachers gave out lots of assignments. I won't hesitate to say the week before spring break was the hardest I've ever endured. So. Much. Homework. But I got past that week and school's gone uphill from there. Until this week. I have boatloads of homework and my exams start. Stress has been angering me and I can feel it. I just want to take it easy this summer so I'll be hungry for learning next year. See you later, blogging nation.
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Crowd City is an addictive mobile game developed by the company Voodoo where you collect people to form a crowd and be the biggest crowd in a city. You start out with only a few people, but you can absorb ordinary people around the city and earth eat or be eaten by a CPU's crowd. During the process of eating a player, you gain their crowd members and get larger. When you earn a kill, you get ten extra people, incentivizing aggressive playing style. You can earn skins for your crowd members by completing achievements. The skins themselves range from penguins to football players to zombies. My high score in the game is currently at 1045, with 1371 as arguably the world record score. I came into the game thinking it would be full of in-game purchases and impossible to win without spending money, but I was wrong. You can but skins instead of getting challenges and you have to watch ads every now and then, but it's not too bad. You can turn on airplane mode and eliminate ads all together. There is little to no stress involved in the game, which makes it more enjoyable. I was expecting Crowd City to be kind of boring as well, but it's not. You can have hours of genuine fun. However, sometimes you run into a bigger crowd and you die. This is angering, but at least it's not a gamebreaking glitch like there are in other games. I've only encountered one minor bug in a few weeks of playing so I can easily assure anyone that this game is stable. In conclusion, Crowd City is a fun game that isn't a scam or a stress creator, unlike many games.
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Bibliography Jacob. “Crowd City (Voodoo) World Record High Score! Highest Score Ever!” Otlmg, 22 Feb. 2019, otlmg.com/crowd-city-voodoo-world-record-high-score-highest-score-ever/. In mid-April, I did a blog post about 3D Studio Max. In that post, I explained why I liked the programmed how excited I was to be continuing working in it. My feelings really haven't changed drastically since. As I've learned new things, I've only become more entranced in the magic of working in 3DS Max. At first, I could only move around simple primitive shapes like spheres and boxes, but then I learned how to manipulate individual vertexes and sides of shapes to make things like tanks and spaceships. I've worked with modifiers to create futuristic worlds and a meadow with flowers, mushrooms, and rocks. More recently I've discovered how to work with splines, 2-D shapes that can be turned into complex 3-D ones to make things like a table with a lamp, vase, and a cup that you can see below. Then I learned about mapping techniques and texturing models. I used that knowledge to make things like broken eggs, rusty barrels, and a fairly realistic space scene. I can make practically everything now, and I'm hungry to consume more knowledge next year when I continue Digital Design and Animation. As I said in a previous blog post, there are some issues in 3DS Max. Most of them, though, have disappeared and/or gotten less noticeable. I've gained more control over bugs and mistakes, and the program takes less time to start up than a month ago, when I started working in it. In conclusion, I am still enjoying working in 3DS Max.
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AuthorHI! I'm a 12th grader and on this page, I will blog about me and what I'm going through, both in Game Design class and in life. There are a mix of required blog posts and personal reflections, which you can sort, among other things, below the disclaimer and archives. DISCLAIMER
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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