For the second part of my Digital Design and Animation II summer assignment, I started out messing around with Photopea, the free browser equivalent of Adobe Photoshop. However, during a few hours of working, there were many bugs. Being unable to deselect a picture, the quick select tool selecting the wrong thing, things moving in the wrong directions, and other instances raised my anger. I decided to give it a break and come back to it the next day. I was hopeful, but it brought no avail: The same problems happened. Therefore, I decided to just focus on Blender, which is a Mac-friendly 3DS Max-like program. I decided to try my hand at editing faces, vertices, and edges to make art. I don't like Blender very much, because it's tedious to do things and often leads to me searching Google for things like "How to select in Blender" and "How to redo in Blender." But, after several hours of work, I got into the rhythm of pressing tab, pressing a, pressing b, selecting vertices, etc. I pushed through the long, monotonous art creation in Blender to create four art pieces (one of which is shown below). I tried to make edit polys and edit modifiers to mold my 3D creations like I would in 3DS Max, but I couldn't figure out how, so I just stuck with Blender's version of edit poly's, which was hard. Eventually I learned how to manipulate edges, vertices, and faces, as well as learning new ways to edit simple shapes. I was more or less satisfied with my work when I finished, although I couldn't figure out animations or modifiers.
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AuthorHI! I'm a 12th grader and on this page, I will blog about me and what I'm going through, both in Game Design class and in life. There are a mix of required blog posts and personal reflections, which you can sort, among other things, below the disclaimer and archives. DISCLAIMER
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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