Lately, Call of Duty has been on the news with a release of the trailer of Call of Duty: The Cold War. However, I'm going to focus solely on COD: WW2. As exciting as the new game looks, nobody's played it yet. This summer, PS Plus had Call of Duty: World War 2 for free.
The campaign mode. It has 12 compelling missions. You play as an American soldier from Texas, and endure well-known battles. I liked the story, as it wasn't just shooting people, but getting to know every character. The levels were well designed and the game was virtually glitchless. The campaign's only drawback is that there are certain places in a couple levels where you die over and over again. The campaign as whole is very well put together. The first mode I played in COD WW2 was the offline play mode. I was pleasantly surprised with the amount of weapons, modes, and maps. The graphics are beautiful and the bugs are few. The offline multiplayer split-screen mode is great. Online multiplayer has a larger collection of maps (it includes some DLC maps) and modes. I wish that the online-exclusive modes were available offline, but that's the only major con. The only other option in COD WW2 is Nazi Zombies. I didn't like it. Maybe this is because I get jump scared easily, but it just wasn't for me. I was disappointed with the weapons available at the start and the lack of maps. In overall game design, the main flaw is the color scheme. All of the maps have a vintage-esque feel with a little too much saturation for my liking. However, there is a large amount of online players and the game is pretty addictive. It's very customizable and not pay to win. Here it is: Call of Duty WWII is a great game. Summary
Final Grade: 4/5 stars
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AuthorHI! I'm a 12th grader and on this page, I will blog about me and what I'm going through, both in Game Design class and in life. There are a mix of required blog posts and personal reflections, which you can sort, among other things, below the disclaimer and archives. DISCLAIMER
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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