My group has started the production phase of Unreality, which is the title of our team game project. As the main 3D artist, I've been busy this week working with my teammates to design an environment. This week, I've focused on getting prefabs ready for placement in a scene and adding detail to parts of the game. I used free premade assets from the Unity Asset Store that I found on the Asset Research project during the pre-production phase in addition to newly found ones as well as making and customizing a few of my own. The main programmer, the main writer, and I divided some things that needed doing into roles for each other. The programmer began work on the terrain, the writer created a basic map for Unreality, and I was responsible for making the individual parts of the game. This incredibly vague category includes making cabin assets, vans, and abandoned structures to fulfill the apocalyptic mood of Unreality. I made my own prefabs through modular design, bringing together premade assets to sculpt original creations. Working with 2D artists, I made sure the textures of every object were optimal for our game. Now that I've outlined what I have done, I'll go through this week's plans. As the team leader of Butter Cow Games, I've made a meeting plan for this week's team meeting. I will give recommendations for what to work on for every team member, listening and taking into account their plans as well. I will focus on using 3DS Max to make items for Unreality. Hopefully, I'll get re-accustomed to the program fairly quickly and I won't have too many problems. I didn't run into many setbacks on the previous week's work, but I did experience a couple. Some file types of textures were hard to work with. I received error messages when importing from the Unity Asset Store. I fixed the file type issue through online resources to convert to a different type of file. I resolved the Unity errors through modifying the imported assets. But what about the team as a whole? What have we accomplished? Our greatest accomplishment this week as a team is a basic outline. We know what the game map is going to look like. We know the overall aesthetic of the game. We know that, although we're far from finished, that we have an idea of what Unreality will be - and that it's not an unrealistic vision. Using modular design to create a prefab from a Unity Asset Store free asset
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AuthorHI! I'm a 12th grader and on this page, I will blog about me and what I'm going through, both in Game Design class and in life. There are a mix of required blog posts and personal reflections, which you can sort, among other things, below the disclaimer and archives. DISCLAIMER
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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