When working to develop Unreality last week, I faced a new barrage of various challenges and triumphs. It has been exciting to see our progress continue and to witness my work having an impact on the success of the Butter Cow Games team. As the main 3D modeler, I focused on - you guessed it - 3D models last week. More specifically, I worked almost exclusively in 3DS Max to create item models that will trigger cutscenes in Unreality. I used a variety of techniques to perfect a teddy bear, make a pill jar, and create a bear-proof trash bin. I did some UVW unwrapping, used editable polys, and worked with extended primitives. Additionally, I saved each item as an fbx file, which I then imported into Unity Game Engine to test out the viability of the items in game. First, I found success with the book model I made last week, applying a texture made by a 2D artist, which fit perfectly. Next, I encountered trouble with my teddy bear model: the nose and eye components removed their turbosmooth modifier when placed in Unity. I had a clever idea to fix this, though. When I had initially put on the nose and eye objects, I used the select and place tool and merely grouped them with the teddy bear model. I decided to remake the three face models, place them manually, and use the Boolean compound object to attach them with the teddy bear itself. Before and after teddy bear turbosmooth fix Trash bin model in edged faces view mode With some great progress under my belt, I'm looking forward to next week, where I'll focus on putting items into Unity. I'll prepare different areas to import into the main programmer's game scene which will house the finished product of Unreality. For now, though, my reality is real - and it carries excitement for continued progress.
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AuthorHI! I'm a 12th grader and on this page, I will blog about me and what I'm going through, both in Game Design class and in life. There are a mix of required blog posts and personal reflections, which you can sort, among other things, below the disclaimer and archives. DISCLAIMER
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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