This past week has been a holiday for me - literally: I've been mostly making Easter eggs for Unreality, modeling and unwrapping assets in 3DS Max. Let's look at what I've done and the challenges I came across. I spent most of the last week in 3DS Max. This work largely revolved around editable polys. By manipulating polygons through tools such as extrude and inset, I was able to create good 3D models. Then, I used UVW unwrap modifiers to make texture mapping possible for the 2D artists. After creating a workable UVW render, I'd send a jpg or png off to a 2D artist to make the texture. Then, I'd ensure the texture looked good and lined up correctly. One issue I had related to UVW mapping and, in particular, to circles. It was difficult to select the correct faces of circular objects. For example, when making a texture map of the top of a jar, I couldn't drag the circular middle of the lid to a separate space without distorting the shape. I fixed this issue by changing the projection to a square map, so that the faces appeared circular in the UVW window. Another difficult aspect of this previous week was Wednesday. Having a virtual learning day without access to ample software posed a challenge to the entire team, disrupting our rhythm and hampering progress. However, that's not to say that nothing of importance was done this week. Through working with texture artists and ensuring the Easter eggs fit the game by working with the writer, I think it's safe to say I've done some solid work this week that also gels with the team's work as a whole. Next week, I look forward to wrapping up the Easter eggs and (perhaps) moving on to making scene areas for the final game. Wish me luck! Face and texture manipúlation of editable poly objects
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AuthorHI! I'm a 12th grader and on this page, I will blog about me and what I'm going through, both in Game Design class and in life. There are a mix of required blog posts and personal reflections, which you can sort, among other things, below the disclaimer and archives. DISCLAIMER
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