With five weeks of development under our belt, the Butter Cow Games team has made great strides - and I have too. This previous week, I finished almost all of the Easter eggs, became more organized, and began constructing parts of the final game scene. First, let's examine the Easter eggs. I wrapped up most of them using the UVW unwrap modifier and edit polys. Through tools such as extrude and inset, which I have discussed in earlier check-ins, I've been able to make some cool models. Unwrapping objects has let me to give a UVW render to a 2D artist and get a great texture back. UVWs have also been an issue this week, though. When making the dalgona cookie Easter egg 3D model (a reference to the hit TV show Squid Games), I created a cylinder with a slope towards the middle. However, when unwrapping the texture, I only placed the texture of the inner circle separately from the rest of the model - not the outer one! A new texture and some UVW movement afterwards, however, resolved this. I also experienced a problem revisiting the Modular House project, which we did earlier in the year. Importing the .fbx file and the textures proved successful, but there were imperfections in the model when I tried to make a new house with the modular components. By attempting to have an irregular shape, part of the roof would hang down. To fix this, I duplicated the original 3D model and manipulated vertices and faces. Eventually, I got a model that had a more natural-looking overhang. I also spent some time this week organizing my folders and the team Trello. Everything is much easier to find and my team members can more easily navigate our shared planning document. Changing the dalgona cookie UVW map and getting a new texture from a 2D artist Adjusting the model of a roof component of the modular house My progress from this week fits into the overall team progress as we move towards cutscenes. As the 2D artists, the programmer, and the writer are busy with creating, importing, and directing animations, I can make some scenes. I did a little bit of prefab preparation on Wednesday and Thursday, and I will make that my main focus when we return from Spring Break. I aim to decorate some cabin interiors and make an RV park layout for the programmer to put in the final game scene. I can't wait to keep seeing the team's vision continue.
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AuthorHI! I'm a 12th grader and on this page, I will blog about me and what I'm going through, both in Game Design class and in life. There are a mix of required blog posts and personal reflections, which you can sort, among other things, below the disclaimer and archives. DISCLAIMER
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