Week six of Unreality has concluded, and we've done our duty towards making a video game. This week, I mostly worked on making parts of our final scene, such as making cabins. I took my Modular House remake from the last check in and added glass to the windows to touch up the exterior. Inside, I added walls and rooms: a dining room at the entrance, a living room, and a bedroom. Using free prefabs from the Unity Asset store and 3D models that I made myself, I detailed the inside of the cabin. A 2D artist helped me out by making a floor/wall texture and I communicated with the team writer to ensure everything I was doing lined up with the overall vision for the game. My work this week fit in to the entire team's work through improving the game environment. Working with the programmer to export prefabs into our finished game scene, working with 2D artists to ensure flashbacks fit with the environment, and working with the writer to create cabins that stay true to Unreality's vision were the methods in which I cooperated with my team. As the team leader, I also did some other things. We decided how we would animate flashbacks: the same artist would animate everything to make sure the timing would be consistent. I attempted to organize our team a little more as well. This week, I had some issues, though. It was difficult to export the cabin prefab as an fbx, as the programmer would have to reapply textures to every single asset in the cabin. Instead, I used export package to export all the assets in my scene, upload them to Google Drive, and have the programmer put the prefab in his scene. Next week, I hope to continue my work on cabin interiors and finish the cabin area for our game. I can't wait to create a playable version of Unreality - hopefully within a week or two. Interior and exterior of a finished cabin
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AuthorHI! I'm a 12th grader and on this page, I will blog about me and what I'm going through, both in Game Design class and in life. There are a mix of required blog posts and personal reflections, which you can sort, among other things, below the disclaimer and archives. DISCLAIMER
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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