The cabins are done. It's crazy, yes, but it's true. This week, I finished all of the cabin prefabs required to complete the cabin area of the campground scene. Through using free premade assets from the Unity Asset Store along with a few objects made by me, I was able to decorate interiors and create custom prefabs. I then exported these as prefab files to a Google Drive folder, where our group's programmer designed the actual cabin area of the final game scene. Some problems I encountered this week occurred with exporting assets. It was difficult to make sure all the right files - especially meta files - and prefabs were exported properly. The previous week, I exported my entire Unity scene to give the programmer one cabin prefab, but I wisely decided to only do prefab files this week. Additionally, I got another Easter egg done - fitting for the week before Easter. This time, it's a reference to another group's game. Mountain Heart, an audacious game with a hardworking team behind it (check them out here!), will be referenced in Unreality through a cassette tape model. After I figured out how to spell 'cassette,' I used an image from the Mountain Heart group as a reference and a texture for creating a 3D model in 3DS Max. This week, I'm hoping to continue my work on different areas of the campground. I'd like to finish the staff housing area. Next week, I want our team to focus on combat mechanics and UI, so I'd be down to work with them on that as well. I might make some street sign 3D models also. Everything's going pretty smoothly so far and I hope we can continue our work well next week. Cabin models and cassette tape Easter egg
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AuthorHI! I'm a 12th grader and on this page, I will blog about me and what I'm going through, both in Game Design class and in life. There are a mix of required blog posts and personal reflections, which you can sort, among other things, below the disclaimer and archives. DISCLAIMER
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