This week, my progress on Unreality stalled a little. While I could, I worked in Unity to develop the terrain and create a system of roads and paths within the game. I adjusted the sizes of objects, cabins, and vans to be more realistic in relation to the player's size. This fits into my continuing goal to work towards a better prototype, and I hope that next week I can finish all terraining and begin to add in flashback objects and easter eggs to the final scene. However, the progress I made wasn't able to be great, as I didn't export my Unity scene to my Google Drive on Tuesday. After AP testing and a case of COVID, I only had one day this week to work on Unreality, which severely hampered my overall work output. I hope to get a lot more done this upcoming week. Painting a road onto the terrain
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AuthorHI! I'm a 12th grader and on this page, I will blog about me and what I'm going through, both in Game Design class and in life. There are a mix of required blog posts and personal reflections, which you can sort, among other things, below the disclaimer and archives. DISCLAIMER
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