Total terrain transformation. That's probably the best way I can summarize my progress on Unreality this week. As the writer and the 2D artists are wrapping up the flashback animations and making a few last second textures, I've been working in Unity Game Engine to continue adding to the terrain of Unreality. I also worked in 3DS Max to create a basic tent model, which I added to the campsite area. Additionally, I painted the terrain a lot, working with a 2D artist to get a sand texture for a small beach-ish area on the lakeshore beside the campsite. I also worked with the writer to ensure everything matched our team's vision. Within the campsite, I added prefabbed fire pits from the Unity Asset Store and placed tent models in several variations. It still needs some work, but it's something I can finish early this week. This week, I also hope to complete the staff housing area, place street signs, and work with the programmer - who is returning this week - to work on a main menu and pause menu. Perhaps we can even get to working on the mp4 script to play cutscenes. I hope to be 99% done with Unreality by the end of this upcoming week. Although we made lots of progress this week, there was one glaring issue - file size. I was unable to create another playable prototype, which is because the build zip file is too large for Unity Play. I'll have to try to sort that out this week. Wish me luck; I'll need it. It's exhilarating to see our hard work having great results. There's a light at the end of the tunnel - let's just hope it's not a train. Current progress on the final map terrain
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AuthorHI! I'm a 12th grader and on this page, I will blog about me and what I'm going through, both in Game Design class and in life. There are a mix of required blog posts and personal reflections, which you can sort, among other things, below the disclaimer and archives. DISCLAIMER
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