The thylacine was a carnivorous marsupial in Australia, Tasmania, and New Guinea that thrived for hundreds of years. That is, until it went extinct last century (probably, there's a decent chance small populations still exist, but for the sake of this metaphor, let's ignore that). 3DS Max might be the next thylacine: a unique, interesting thing wiped out by humans. However, 3DS Max won't be incidentally hunted to extinction. It will be destroyed intentionally.
Why would Autodesk want to discontinue 3DS Max? There are actually some good reasons. Autodesk is the parent company of Maya, another 3D modeling program that I've used. Unlike its sister software, though, Maya can run on operating systems other than Windows. This makes it possible for Mac and Linux users to run it without building a virtual machine or switching operating systems. 3DS Max simply can't gain a wider demographic due to its limited availability for different types of computers. Additionally, the age of the program makes it harder to update than Maya, which has a staff that knows the software better. Lastly, it doesn't make a lot of sense for one company to have two 3D modeling programs - especially when one is more available than the other. Is there any merit to the rumors of discontinuance, though? It seems so. Autodesk has already announced that they are discontinuing the 3DS Max Asset Library. Autodesk got rid of Softimage in 2014. However, 3DS Max still has an active and large community which is full of workers who won't be willing to give up on the software they have trained and made a living on. That being said, as Maya becomes the industry standard, I wouldn't be surprised to see 3DS Max going extinct in the near future. Summary
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AuthorHI! I'm a 12th grader and on this page, I will blog about me and what I'm going through, both in Game Design class and in life. There are a mix of required blog posts and personal reflections, which you can sort, among other things, below the disclaimer and archives. DISCLAIMER
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