Yes.
Red Dead Redemption 2 is a complicated game. You can brutally kill innocent people, and rob honest travelers, and commit various other terrible crimes. However, you can also explore breathtaking terrain, help your friends survive, and assist townspeople on quests. You can play the hero or the villain - or some combination of both. These nuances and complexities are what makes Red Dead an amazing game. I can understand criticisms of excessive violence and I think that it's important to ensure that no game is too graphic. At times, Red Dead can be very violent - which I don't like - but most of the time, it's alright. What about the gameplay itself? It's great: the controls are novel yet intuitive, the environment design is amazing, and so much more. I love the sound design and visual design as well. They fit into the game world well and don't take away from the game. The attention to detail is very good as well. I appreciate the advanced 3D models and the well done textures that I have learned to pay attention to through working on the team game project on Unreality. Speaking of Unreality, there are some lessons we can learn from Red Dead. In the game scene itself, we can make a very atmospheric environment from taking inspiration from it. We can also make sure there is convexity in the story, allowing players to choose which paths to take. There is some uncertainty in Unreality's progression and linearization (i.e. how much affordance to show the character's path). Hopefully, we can learn from games such as Red Dead to improve Unreality. Summary
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AuthorHI! I'm a 12th grader and on this page, I will blog about me and what I'm going through, both in Game Design class and in life. There are a mix of required blog posts and personal reflections, which you can sort, among other things, below the disclaimer and archives. DISCLAIMER
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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